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GameEditor released!

 
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AceofSpades



Joined: 05 Sep 2007
Posts: 13
Location: West Sussex, UK

PostPosted: Mon Sep 24, 2007 1:08 pm    Post subject: GameEditor released! Reply with quote

I've just finished working on the beginnings of the game editor.

It's available for download here: http://battlestone.googlecode.com/files/BattleEdit.zip

At the moment it just lets you define and animate objects that will be used in the game. Obviously it's still got a long way to go. So if any of you other developers are free, you're more than welcome to have a crack at one of its sections.

You will need to install the Microsoft .Net Framework v2.0 to get it working
available here: http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en
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AceofSpades



Joined: 05 Sep 2007
Posts: 13
Location: West Sussex, UK

PostPosted: Tue Nov 06, 2007 11:01 am    Post subject: Reply with quote

Good news! The next working version of BattleEdit is now available!

The file should be downloaded from here: http://code.google.com/p/battlestone/downloads/list

Alternatively, the most up to date version (gets updated daily) is always available from here:
http://battlestone.googlecode.com/svn/trunk/%20battlestone%20--username%20steve.sterley/BattleEdit/bin/Debug/BattleEdit.zip

Once again, you must have the .net framework v2.0 (see above)

This version currently lets you manage: floor tiles, wall tiles and objects
Floor tiles now need only a single depth piece to be specified
Wall tiles can be specified by either defining both the left wall and right
wall, or by defining just the left wall and then use the mirror image of
that to draw the right wall. Walls can have a variable depth (0 - 32 pixels)
They can be as high as you want, and as long as you want (so long as
they take up a whole number of cells)

When you download this and extract it, be sure to extract it to a different
place to the original, so as not to overwrite any work you may have done
using the original version.

This version of BattleEdit comes packaged with a number of samples:
3 different floor tiles of varying sizes
2 different wall tiles of different heights, lengths and depths
An animated deer
A chess Pawn
An animated bouncing ball
4 different trees of varying shapes and sizes

To view these samples, launch the application and click on tile manager.
Then expand either the "Not specified" or the "village" groups.

Enjoy playing around with it, and be sure to let me know what you think
- Steve
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Bedlam
Site Admin


Joined: 20 Aug 2007
Posts: 7

PostPosted: Tue Nov 06, 2007 2:05 pm    Post subject: Reply with quote

Awsome, I was going to ask you about wall depth, but it looks like you got it covered. Keep it up!
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